MA Film Production
Duration: 1 Year
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Duration: 1 Year
Got a passion for filmmaking? Want to improve your professional showreel and boost your employability? MA Film Production program is ideally suited to students who want to learn advanced filmmaking techniques, work in professional studios, and collaborating with expert tutors on a range of projects.
This exciting course focuses on independent filmmaking and current practices in the film industry. Students will experiment with creative ideas from the outset, taking advantage of our industry-standard facilities, training, and equipment.
Along the way students will be challenged to develop their own personal style of filmmaking, exploring new ideas, and collaborating with other postgraduate students. Up-to-the-minute teaching and instruction help students to build on these skills and work towards their chosen careers.
Students studying in the School of Media Arts and Technology benefit from a schedule of high-caliber guest speakers and visiting fellows. Recent talks have been given by Paul Franklin (Oscar winner for visual effects on Inception) and Brian Tufano (cinematographer on Trainspotting, Quadrophenia, and Billy Elliot).
Another thing that makes digital design different from print design is the role of data and analytics. While it might be difficult to directly track the performance of a physical flyer or brochure, in the digital realm you have direct insight into your design’s performance through metrics such as likes, shares, downloads, and pageviews. As a digital designer, you might find yourself accountable for creating high-performing designs. This means that, beyond just creating an attractive visual, you will need to keep in mind your desired audience and how to capture their interest. In some cases, you may be asked to test several different iterations of a design to see which one performs the best
Digital design is also different from print design because it is interactive. Not all types of digital design are interactive. In some ways, an infographic plays much the same role as a poster—it’s a static image. However, when it comes to web design, users are often dragging, dropping, and clicking on the elements you create. Interactive design is more complex than static design. Beyond being aesthetically pleasing, your design will also have to be usable—this is the focus of UX designers
While the term “graphic designer” is very general, for the purpose of this article we can think of graphic designers as digital designers working with static images. These designers might be creating an infographic, a report, or a digital illustration. Their main concerns are aesthetics, readability, and branding.
Web designers focus on the layout of websites, and may also design some of the interactive elements that appear on them. They should have a basic understanding of coding and the functionality of websites or apps. Web designers need to understand the prevailing trends in web aesthetics, and they also need to consider accessibility and ease of use.
UX designers focus specifically on usability. Among other things, they design preliminary plans for websites, apps, or products (known as “wireframes”). UX designers are often expected to collaborate with researchers and to create several different versions of their designs for testing with real users. Their designs should be primarily based on data, as well as aesthetics.
One of the great things about working in digital fields is that the work can be done remotely. As a freelance digital designer, you will have a lot of choices when it comes to your workspace. You can work from a home office, a co-working space, a cafe, or even from abroad as a digital nomad.
Most of a freelance digital designer’s day will be taken up by client work. This could mean working on long-term contracts (for example, collaborating with a client to design their new website) or one-off projects (like creating a single infographic).
As mentioned above, being a freelance digital designer involves some administrative work. This might include:
Creating and maintaining a portfolio website
Reaching out to clients through job boards or cold emails
Networking
Creating and sending invoices
Design agencies, marketing agencies, and web development agencies often hire designers to work as part of a team serving outside clients.
Workplace
Design agencies may be small startups or large enterprises. Most hire full-time employees to work in-office. Increasingly, some agencies are also choosing to work with remote teams.
Responsibilities
As a digital designer at an agency, you’ll spend most of your day working on client projects.
When you’re not doing client work, you may spend time on professional development, internal design projects, or—if you’re in a senior position—managing other designers.
Positive Points and Main Challenges
Design agency positions tend to be fast-paced and offer an exciting range of challenges and responsibilities. At an agency, you will get to work with many different clients, often in a variety of industries. This makes agencies a great place to learn more about the world of design. However, because of their profit margins, agencies sometimes offer lower pay than in-house positions (of course, this doesn’t always apply—the specifics depend on your job).
“In-house” digital designers work directly for a company, designing their products or creating marketing materials and other assets. In-house designer roles are more likely to carry a senior-level title (like “creative director”), or a title that requires a specific technical skillset (like “UX designer” or “product designer”).
Workplace
As with agency work, in-house designers generally work full time at their company’s office, although some companies may also hire remotely.
Responsibilities
As an in-house designer, you will spend all your time working on your company’s projects. You will be responsible for helping your team execute its vision, and ultimately driving the success of your company.
Positive Points and Main Challenges
While the in-house design has a reputation for being more repetitive than agency work, of course, this isn’t always true. As an in-house designer, you’ll have the chance to explore a single type of work more deeply and can become more invested in the success of your company. An in-house position can provide a great opportunity to deepen your design knowledge in a specific field.
You’ve now seen that there are many different ways to build your career as a digital designer. With that said, what is the average digital designer’s salary?
Salaries can vary widely based on specialization, of course. Most freelance graphic designers charge anywhere from $15-$65 an hour (according to PayScale), while senior UX designers can make up to $137,000 per year.
That said, PayScale reports that the salary for digital designers of all kinds in the U.S. ranges from $39,000 to $79,000 per year, with an average of $53,855 per year.
University media academy offers a comprehensive media loans scheme, giving students free access to a range of modern filmmaking equipment including high-definition (HD) video cameras and DSLR full-frame cameras. Students are also able to access a wide range of top-quality lenses and lighting kits. Investment into 4K technology has already begun, giving students access to the latest professional standards. The media academy is also home to three green-screen studios, a large visual recording studio with a capacity for 200 seated audience members, and a range of industry-standard post-production facilities.
Students will work with University TV and University Productions, our on-campus production houses, to create work for their professional showreels
University color grading suite is a fully equipped digital lab where films are graded before final export. The majority of color correction and audio finishing is carried out in other specialist post-production facilities also located in the Media Academy. Students and external clients check the final grade in this carefully designed space using the latest calibrated reference monitor to ensure the finished product is correct and make final changes before distribution.
We support resolutions up to 4K and a multitude of color spaces but mainly use SMTPE C, REC 709, or the newer REC 2020. We support two of the most popular color grading packages available - DaVinci Resolve and Baselight - with the facility to export to Digital Cinema Package (DCP) format, if required, for cinematic playout and distribution. As well as a professional reference monitor, the suite is equipped with hardware video scope, secondary OLED monitor, output standards converter, professional control surface, and two Dell precision color monitors. The space also has a large monitor and sofa to invite clients or the director to view the final grade in real-time.
Canon (1019C003AA) DP-V2410 - 24 inch 4k reference display.
Mac Pro 3Ghz 8-Core Intel Xeon E5,64GB DDR3, Dual AMD Fire Pro D700 6144MB.
Tangent Element (Tk Mf Kb Bt) control surface.
Sony 17inch Trimaster OLED SDI monitor.
Black Magic Design UltraStudio 4K thunderbolt capture and playback.
Black Magic Design SmartScope Duo 4K.
LG 55inch EF950V OLED Wide Gamut (director's monitor).
Colour balanced D65 lighting and grey walls.
DaVinci Resolve with easy DCP export.
Avid Media Composer with base light grading software.
A fully-functioning digital 3D cinema with a professional 2K projector and an exclusive Dolby Atmos sound system. LT1 features a DCi compliant Barco 2K digital projector, able to fill the 8m matt-white screen with the latest films. A Dolby DSS200 digital cinema server hosts the content and is played back using the Dolby Theatre management software, creating automation cues for lights, screen masking, sound, and playback. An Xpand active-shutter 3D system also allows playback of 3D content. Alternative content (non-DCP digital cinema files) can be played back using the same projector via a Barco 2K video scaler to obtain a crisp, bright image, from other sources. Blu-ray and DVD playback are supported using either consoles or a dedicated blu-ray player, a PC/Mac can also be used to playback content or demonstrate software.
The sound system is comprised of the latest format from Dolby: Atmos. Atmos is an object-based audio system allowing for a more immersive sound experience for the film, due to added speakers and improved technology. Extra-wide speakers on either side of the screen allow for smooth panning and movement of sounds of the screen, whereas traditional 5.1 and 7.1 channel-based formats would be missing speakers, creating a ‘gap’ in the sound-field. All surround speakers are also individually addressable, meaning a sound can come from just one speaker, rather than a surround ‘array’ of speakers; this adds another level of detail within sound mixing. With the addition of extra subwoofers and a bass management system, the surround speakers can also replay full-range audio, creating a sonically improved sound compared to legacy systems. To fully immerse the audience, overhead speakers are fixed to the ceiling, allowing for sound overhead.
Using Avid Pro Tools digital audio workstation (DAW), users can edit and mix their session using the Dolby RMU (Rendering and Mastering Unit), from the middle of the auditorium. An Avid S3 control surface and Avid transport control can be placed on a desk with remote operation of the DAW over a KVM. An Adderlink IP-based KVM extends mouse, keyboard, and 2x DVI displays for high-quality remote control, as within professional studios. This allows all noisy equipment to remain within an isolated, temperature-controlled machine room.
Students can use the Pro Tools system to mix and author 5.1 and 7.1 mixes as part of their course and can use the Dolby RMU to gain experience of Atmos mixing and to understand this new workflow for mixing sound for cinema. The room configuration and speaker calibration are set up on the Dolby RMU and the Dolby CP850 Cinema Processor. These are the processors that render a personalized Atmos soundtrack suitable for the room, in real-time. The amplifier control and routing ‘back-end’ side of the audio system is based on the QSC Q-sys IP-based digital audio platform, remotely controlled from a PC within the projection room. This powerful DPS software can also be used as a useful teaching tool due to the visual ‘block’ nature of the design platform.
The University is currently one of only three in the world, and the only UK University to have a Dolby Atmos system. We’re also currently the only cinema south of London to be able to present in the format. With the RMU, we’re within a group of less than 10 in the UK to be able to mix in the format.
LT1 seats 96 for traditional lectures or film screenings. With a shorter than usual throw distance (between audience and screen), viewing films in LT1 makes for a very immersive experience. Sonar Film, the University's film society, presents new films for students and staff every day for £4, and £4.50 for all others. Any profit is put back into the society, for running special events and improving the service provided.
Barco DP2K-15C DCi digital cinema projector
Xpand Active-Shutter 3D system with 100 pairs of glasses
Dolby DSS200 digital cinema server
Dolby CP850 digital cinema sound processor
Dolby Rendering and Mastering Unit
QSC Q-Sys Core 500i with 9x QSC DPA-Q digital amplifiers
JBL screen and surround speakers.
Avid Pro Tools MADI interface with sync HD
Focusrite Rednet6 MADI to DANTE bridge
Mac Pro (2013) running Pro Tools v12 Digital Audio Workstation
Alternative content sources (PlayStation 3, Xbox-360, Blu-ray player, PC)
Students study both fiction and non-fiction filmmaking techniques, developing their own unique style of cinematography.
Our graduates pursue a wide range of careers. Suitable roles for graduates include production, journalism, marketing, teaching.
MA in Film Production is well-suited to those with a bachelor’s degree in a related subject, or those with extensive industry experience in advertising, marketing, or design.
Many past students are running their own production businesses, working as in-house practitioners, or securing budgets for creative projects through crowd-funding. This course will help students prepare for careers in video production, post-production, directing, producing, and cinematography.
Tuition fees
UK, EU, and Channel Island full-time fees: £7,600
International full-time fees: £13,700
Optional costs:
Optional film production costs: £330
The course features optional trips to international film festivals. These trips are subject to student demand. Prices will be dependent on the location of the trip as well as the travel and accommodation costs at the time of booking. There are no compulsory production costs that you are required to meet in order to fully participate in the course. Students choosing to raise a budget for their film or tv productions are encouraged to crowdfund and seek advice from project supervisors on budgetary matters where applicable.
Visa Show Money: £9208
Visa Charges: £348
Immigration Health Surcharge Charges: £470 / (12 months) + £235 (1- 6 months)
Please Note: Check the latest Visa, Show Money & IHS charges on https://www.gov.uk/ before applying at UKVFS for Visa.
Advanced Filmmaking
This module gives students the opportunity to establish the technical and industrial background to key skills in filmmaking. This Module is designed to ensure that students are able to make the best use of the facilities available to them.
Film Master’s Project: Research and Preparation
This Module will enable students to consider different approaches that will enable them to achieve their intended goals, and consider how film histories and creative approaches can inform their own methodology and aims.
The Politics of Non-Fiction Film
This Module is designed to enable students to find their own original voice in the area of documentary filmmaking.
Finding Fiction
Central to this Module is the understanding of mise-en-scène, and students will be encouraged to experiment and develop their own style of cinematography, directing, and editing to enable them to extend their own practice and originality as independent filmmakers.
Master’s Project
The Master’s Project is where students will formulate and produce a distinctive film that deploys a systematic and in-depth understanding of the skills and debates relevant to the discipline.
Film Futures - Professional Practice
This Module has been designed to equip those studying postgraduate film degrees with the skills to acquire in-depth knowledge of their chosen industry and give them the insight and understanding to enable them to plan their long-term career.
Applicants who do not have English as their first language will be required to demonstrate an approved level of proficiency in the use of the English language. The agreed minimum requirements for this course are:
IELTS minimum 6.5 overall with a minimum of 6.0 in writing and a minimum of 5.5 in reading, listening and speaking
TOEFL IBT 92 with a minimum of 22 in writing and a minimum of 19 in reading, listening, and speaking
Duolingo English Language Test - 110 overall with a minimum 90 in each component
or equivalent
Qualifications are checked before enrolment, and international students must bring their original certificates or certified copies when coming to study at the University.
DATE- 01 AUG 2021
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POST- Production Assistant
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SALARY- £18,000 - £20,000 a year
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POST- Programme Support Assistant (Filmmaking)
SALARY- £22,847 - £26,341 a year
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POST- Videographer and Content Creator
SALARY- £29,000 - £30,000 a year
LOCATION - Bradfield RG7
JOB TYPE- Full-time, Permanent
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POST- Videographer and Video Editor
SALARY- £31,000 a year
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JOB TYPE- Full-time, Permanent - Remote
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POST- Videographer
SALARY- £22,847 - £27,116 a year
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JOB TYPE- Full-time, Contract
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POST- Studio Manager - #Studio #Manager
SALARY- £45,000 - £50,000 a year
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SALARY -£29,885 a year
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SALARY -£40,000 - £50,000 a year
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SALARY -£500 - £520 a day
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JOB TYPE- Contract
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SALARY -£11,000 - £19,000 a year
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JOB TYPE- Full-time, Apprenticeship
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SALARY -£45,000 - £50,000 a year
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SALARY -£1,500 - £5,000 a month
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POST-Content Manager
SALARY -£32,000.00/yr - £35,000.00/yr
LOCATION- London, England, UK
JOB TYPE-Full-time